

A hybrid RTS between RTS and turn-based. Command your units like chess pieces. Features reimagined RTS systems (recruitment, crafting, research) plus RPG-style growth and random quests. Finally, face the unique "Judgment Battle."
Overview
A hybrid RTS between RTS and turn-based. Command your units like chess pieces. Features reimagined RTS systems (recruitment, crafting, research) plus RPG-style growth and random quests. Finally, face the unique "Judgment Battle."
Description
Real-Time Strategy + Turn-Based Tactics – Does this crazy hybrid actually work? Why not give it a try?
Whether you're a turn-based enthusiast hoping to turn the tide with smart micro-management, or an RTS veteran tired of frantically micromanaging massive armies – I highly recommend giving this a shot.
No drag-selecting, no control groups. Forget the usual RTS routines of boxing units or memorizing complex hotkeys.
Click → Grab → Place. Your characters behave just like chess pieces. Grab a worker and drop them on a resource node – they start mining immediately. Grab a fighter and drop them next to an enemy – they jump right into battle. Fast repositioning, ever-changing situations, but every move is made with confidence.
Buildings are static – but your people are alive. Move your warriors wisely, and they'll bring you victory.
Drop a character into the Hall → Recruit new soldiers
Drop into the Blacksmith → Forge legendary weapons and armor
Drop into the Thinking Room → Drive research and unlock tech upgrades
Drop into the Training Field → Level up characters, upgrade skills, and unlock advanced techniques
Technology, one step ahead. Prepare in advance – research gives you faster development, better recruits, stronger buildings, and greater map control.
Forge your arsenal. Better weapons, better armor – that's the most reliable protection for your warriors.
Craft potions. Yes, you'll have a few "small" consumables that can catch your enemies off guard.
Character growth. Through battle, training, and mastering new abilities, you'll eventually shape a truly formidable hero. Now – let your enemies see what you're made of.
This is not a dull, monotonous match where you just pump out units and A-move into the enemy base.
Quests & Encounters: Random missions appear across the map – from escorting civilians to epic multi‑stage quests. The final reward? Unique, one‑of‑a‑kind characters.
The "Judgment Battle" – Your True Endgame Threat:
Once you've wiped out all enemies, or when the combined threat value on both sides reaches a critical point – the Imperial Army intervenes.
This is no longer a simple annihilation match. It is a Judgment.
Local Support is your only lifeline. That unassuming "Support" you earn by completing side quests, rescuing villagers? The higher your Local Support, the easier the Judgment Battle becomes.
And if you have a really high Support? The Judgment never happens. That means you've truly won the hearts of the people – the court trusts you instead of punishing you.
The game currently includes a set of story maps, serving as both the tutorial and the starting point of the journey. The individual storylines for special characters will be added in future updates – piece by piece, hero by hero.
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