

SECTOR GAMMA - an atmospheric horror simulator set in the Soviet Union, 1968. You are an intern at a secret Soviet facility. Your job: dispose of anomalous waste, fight dangerous robots, and survive on a limited budget. Ready to sign the contract?
Overview
SECTOR GAMMA - an atmospheric horror simulator set in the Soviet Union, 1968. You are an intern at a secret Soviet facility. Your job: dispose of anomalous waste, fight dangerous robots, and survive on a limited budget. Ready to sign the contract?
Description
SECTOR GAMMA is a game about working at a secret Soviet facility, where you become an intern operator and sign a 7-day contract. The administration gives you the "Cyclops" scanner, a SAW, and an instruction manual. Your job now is to dispose of anomalous waste, destroy dangerous robots, and monitor the facility's systems. Each new day brings new tasks, mechanics, and threats.
The game is designed for 2-3 hours of gameplay.

7-G - Disposal
In this sector, waste from experiments comes in on a conveyor belt. Your task is to scan each object with the "Cyclops", identify anomalies, and send the waste for disposal.
S4 - Defense
This sector contains anomalous robots created during World War II. They emerge from organic cocoons scattered throughout the sector. Each robot requires its own approach. Your weapon is the SAW.

On the personal computer "Mikrosha":
Labor Units - the main currency for your work.
Shop - spend them on new equipment, upgrades for your gadgets, and consumables.
Bonuses - free! Each day, choose one of three: they can help or hurt.
Every day brings new challenges:
New mechanics - systems you didn't know about appear.
New threats - robots become more dangerous, anomalies more unpredictable.
New tasks - you have to keep track of more details at once.

● Atmospheric horror in a Soviet retro-futuristic style
● Unique anomalous object disposal system
● Tactical combat with robots - each enemy has its own tactics
● Weapon - SAW. No ammo, only stamina
● Minimal UI - all information is on physical devices
● 7 days - new mechanics and threats every day
● Daily bonuses - good or bad, as luck would have it
● Labor Units - currency for work. Limited budget
● System repair - fix generators, doors, equipment
● Constant tension - the facility lives its own life
● And also smoking and listening to 1940s songs

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