

Satawn aims for a more complete village life experience: farming, building, inventory, scene-based exploration, transitions between zones, day and night cycles, cinematics integrated into gameplay, and a task system ranging from simple requests to neighbors
Overview
Satawn aims for a more complete village life experience: farming, building, inventory, scene-based exploration, transitions between zones, day and night cycles, cinematics integrated into gameplay, and a task system ranging from simple requests to neighbors
Description
Satawn is a 2D game about rural life, exploration, and social simulation, set in a world inspired by the 1700s. You travel through a living village, speak with townsfolk who each have their own personalities, habits, relationships, and ways of expressing themselves, and make your way through favors, requests, tasks, cinematics, and everyday decisions that gradually shape the life of the place.
Satawn invites you to experience the calm, the conflicts, and the small dramas of an 18th-century rural village. Talk to its inhabitants, earn their trust, take on requests, work the land, build structures, and uncover stories that intertwine within a persistent world. Blending life simulation, social relationships, and emergent storytelling, Satawn turns everyday village life into its greatest adventure.
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Satawn First Trailer
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