

A stylized pirate roguelite with asynchronous run-based PVP, where you combine projectile properties to create devastating combos and dominate the seas even after your run ends. Die loud, rebuild louder and "Sail On"!
Overview
A stylized pirate roguelite with asynchronous run-based PVP, where you combine projectile properties to create devastating combos and dominate the seas even after your run ends. Die loud, rebuild louder and "Sail On"!
Description
The Shallow Sea doesn't owe you anything!
Not survival. Not glory. Not a second chance... But... It seems to like YOU, so it will favor you a ship, a cannon, and enough salvaged debris to turn that cannon into something no gunsmith would ever sanction.
Sail On is a 3D pirate naval combat roguelite where you combine projectile properties to create devastating combinations. It's a game where every projectile is a weapon YOU design. If you want to survive in The Shallow Sea, you will have to stack modular projectile atoms, create unique combos and maintain an edge over your enemies:
- An exploding cluster-shot? - You will need it.
- A chain of ricocheting thunder shells? - It's the bare minimum.
- A heatseeking piercing metal rod imbued with the essence of light? - Nothing special really.
Sail out into the depths of the sea to bring back the riches and the rags. Nothing goes to waste in The Shallow Sea.
Plot a course through a procedurally-shaped map across five distinct biomes. Complete special quests to unlock new weapons, stash your favorite items between runs and hunt down giants to make the world a better place.
When a player's voyage ends, their ship is saved exactly as it was and returns as a ghost enemy that ANYONE can encounter. Craft builds strong enough to sink other players asynchronously, and earn achievements and cosmetic upgrades for your victories!
Real builds from real players, rising from the deep in your runs
Ghosts fight with the cannons and items their captain died with
Play offline and you'll still meet the developers' fleet of hand-crafted ghosts
The heart of Sail On is the cannonball atom system - a dozen projectile components, plus essences, base shells and voyage boons, that snap together into combinations never explicitly designed. Splitters, chainers, freezers, homers, detonators, proximity sensors, chargers, cluster-shots, cluster-ING shots, shooting clusters and A WHOLE LOT MORE. Mix and match them into millions of devastating projectile combos. The one clever shot that wins the run? It's yours to engineer. We just built the parts, you should BREAK THE GAME WITH THEM OR LOSE!
Procedurally generated voyage maps across 5 distinct biomes, stitched together from 50+ encounters. Weather, enemy fleets, hidden coves, traders, altars - nothing stays where you left it.
A unique twist on the roguelite formula. Between runs, your hub grows. Unlock the Workshop to refine new projectile components, add modifiers to weapons and upgrade your ship. Open the Docks for better ships.
A unique twist: THE STORAGE - You get to keep up to 3 items between runs. Set yourself up for future success by keeping key build components or bank your legendaries for those rare hunts.
No traditional aiming, just positioning and A LOT of levers and buttons. Through a blend of strategy and tactical execution you will have to make do with the resources you are given and find ways to adapt to your surroundings. Combine various devices, modify on the fly or sink to the bottom. The choice is yours.
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