

A roguelike with rhythm-based combat. Learn a new mechanic after every boss and become skilled enough to challenge God Himself!
Overview
A roguelike with rhythm-based combat. Learn a new mechanic after every boss and become skilled enough to challenge God Himself!
Description

Fight 60 different minions and 10 different bosses
Discover 1-8 variants of each minion and log them in your Journal
Destroy your enemy with both 5-key and 2-key rhythm-game mechanics
Each boss introduces a new mechanic
Strategize your loadout by playing against your enemy's weaknesses (or with your strengths)
Get a performance score at the end of the battle and compare it to your best
Challenge yourself with the DEMON or OMNIPOTENT difficulty settings



Travel between 30 procedurally generating dungeon floors
Each set of 3 floors changes the theme from Cave, Nature, Ocean, etc.
Learn the procedural algorithm in order to reach the end in as few moves and battles as possible



Collect 204 different items
Even early-game sets are viable because all sets provide similar power but different effects
Each boss drops a unique item or grants an effect that will change how you play the game
Make sure you aren't missing anything by checking your Collection Log



Listen to 41 different beats
And 10 different ambient tracks
Sound effects and design by Hubert "Maeror" Łabuda
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