

Unique traditional Roguelike, in which every move counts as the environment is constantly shifting around you. Grass burns, poison clouds seeping into water, water vapors spreading dangerous effects throughout the dungeon. Can you master the elements?
Overview
Unique traditional Roguelike, in which every move counts as the environment is constantly shifting around you. Grass burns, poison clouds seeping into water, water vapors spreading dangerous effects throughout the dungeon. Can you master the elements?
Description
~~~ This game is in active development, scroll down for further information ~~~
Master the Terrain. Rewrite History. Survive the Elements.
Rogue Elements is a tactical ASCII roguelike written entirely from scratch without a premade engine, where the environment is as lethal as the monsters lurking within it. Navigate a living dungeon where fire, ice, and poison and other elements continuously shape the dungeon around you.
The game is planned to be further developed with more features, items, enemies and more, depending on player feedback. Compared to other Roguelikes, it is intended to be a game with a lot of tactical depth with only minimal controls, where every info you need is immediately in sight.
Experience a deep, reactive environment system. Water grows lush grass, but fire will burn it away to scorched rock. Fire melts ice, turning it into traversable water, while shallow water can be evaporated into clouds of steam that carry the effects of whatever was mixed into it. Master unique enemy archetypes like the Packwolf, which grows stronger when near its allies, or the Flame Golem, which erupts into a firestorm upon death. Use wands to cast ranged spells, but be careful: standing in high-intensity water might soak your scrolls, making them unusable until they dry.
Fight through 10 levels of procedural chaos to defeat the final villain. Every terrain type has their own challenges, Ice will make you slide uncontrollably, water can ruin your equipment, grass will block your view, Stones can hurt you and mud will slow you down. Discover other dungeon features, such as Sacrificial Circles that grant rewards for kills, Ancient Altars demanding health for blessings, and Summoning Portals that must be destroyed before they overwhelm you with reinforcements.
Don't just settle for one effect. Discover the art of alchemy by mixing multiple potions to create devastating combinations. A mixed potion not only combines up to three magical effects but also increases its Area of Effect, allowing you to spread devastating effects to multiple enemies at once. How about throwing a Teleport-Poison-Fire potion bomb into a monster zoo and teleporting them into the mud while they slowly burn and poison to death without being able to move?
On top of the traditional Roguelike challenges, the Village mode allows you to find Upgrades, Buildings and villagers inside the Dungeons, that you can place in your own Village for bonusses. Fulfill villager requests, optimize paths and jobs and unlock unique bonusses for Village mode runs. Alternatively, you can pass some time with the included fishing minigames to catch rare fish variations unique to every player. This mode already offers substantial Content, but is planned to be expanded and polished more.
Tactical Turn Based Grid Combat
Every run is preceded by a 100-year history simulation. The engine simulates the lives, deaths, and cultural shifts of an entire village, generating a "History Chronicle" that defines the world's spirituality, fearfulness, and prosperity, that stays persistent over all your runs of that particular dungeon. Explore the dungeon to find ancient tablets that reveal the biographies and reactions of villagers who lived through great events a century before you arrived. By reading these accounts, you will also learn more about the abilities of the final villain at the end of your adventure. Be prepared.
Village History
Master unique enemy archetypes like the Packwolf, which grows stronger when near its allies, or the Flame Golem, which erupts into a firestorm upon death. Use wands to cast ranged spells, but be careful: standing in high-intensity water might soak your scrolls, making them unusable until they dry.
Atmospheric ASCII Visuals
Watch as ripples move through water, smoke rises from burning tiles, and glints of light dance across frozen pillars with a custom ASCII animation engine.
Full Midi Soundtrack and Midi Audio Manager
Midi, Midi everywhere. Immerse yourself in a fully MIDI-driven soundscape that reacts to the chaos around you with retro-inspired music, adaptive music reacting to the situation.
Controls
Move / Attack: Arrow keys or WASD.
Inventory: I or Q.
Pick Up Item: Spacebar.
Item Options: Enter or E.
Full Log, Bestiary & History: L
Help Menu: H
Full Screen/Windowed: P
Hover over enemies in the sidebar for more information on them.
MIDI Soundtrack by continuum.mid (OpenGameArt: northivanastan, Bandcamp:
Berggren-Malde-Complex written by continuum.mid & DCG Retrowave
Regarding the Demo and Game Development:
The "Demo" is a full version of what I was initially envisioning for Rogue Elements that I have worked on for the past year and probably needs several dozens of hours to finish. My plan is to change to an Early Access model when I figured out how to implement the different Steam features, like Leaderboards and achievements, starting at a price of €4,99, while keeping the Itch.io version free.
Aside from including more items/enemies/dungeons/events, I would also like to rework the history system to have more of an impact on the dungeon generation (as it currently only affects the abilities of the final villains and some general lore background) and add other features that I think would suit the game. If I add significant new features, the price could increase over time depending on the effort.
Please do feel free to reach out with suggestions or general feedback at indietiative@gmail.com.
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