
Overview
RICOCHORD is a roguelite about bouncing orbs and flashing lights. And it has some music.
Description
RICOCHORD is a roguelite about bouncing orbs. You move and aim, your orbs fire on their own, and they ricochet through the static until they come back to you. Each hit plays a note of the chord the song is on, in time with the beat, and a chain of hits climbs the chord.

A run is one track: 12 waves, some minibosses and a final boss - Roughly 5 minutes
Static steps down the pit on beat. Static that crosses the red line breaches and drains your Amp
Static and bosses shoot back, so watch out
Destroyed Static drops notes. Collect them for XP. Each level up offers 3 cards: a new orb, an orb upgrade, a pedal or a fusion

15+ kinds of Static march down the pit, and stage Monitors stand among them. Elite Static has 2.5 times the health but drop goodies...

10+ orbs
Two orbs can fuse into one of 10+ fusions, such as Shatterflame (Ember and Frost) or Hydra (Pulse and Prism).

10 total bosses with plans to introduce many more
Hush is shown below

5 tracks with each having its own soundtrack and mix of static enemies
Each track has a Tempo level 1-5 which increases difficulty in various ways
Each Tempo level pays 20% more Resonance and Gold Notes

Runs pay Resonance. Spend it in the Mixer
Bosses pay Gold Notes. Spend them on Tapes, each changing one rule of a run
6+ conductors, each with a starting orb and a perk

The Daily Setlist: one seeded run a day with the same track, conductor, mini bosses and one of 8 modifiers for every player, a fixed Mixer and a leaderboard for each day
After the final boss, play on into the Encore: endless waves that each add 1 Volume, with a mini boss back every 4th wave

Mouse and keyboard, or a controller in every menu and in play
Auto aim, a trajectory preview, separate volume for music, sound effects and orb hit notes, and settings for screen shake and screen flashes
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Week 2 Trailer
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