
This product is a country theft strategy game set in a fictional modern world. At the end of the "Age of Quietness," the faraway world of "Westarea" descends into a great war in which guns, artillery, swords, and magic intersect. In there caos, what kind of story do you desire and see?
Overview
This product is a country theft strategy game set in a fictional modern world. At the end of the "Age of Quietness," the faraway world of "Westarea" descends into a great war in which guns, artillery, swords, and magic intersect. In there caos, what kind of story do you desire and see?
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