

An unforgiving medieval fantasy RPG of map conquest, moral choices, party combat, and army-scale sieges. It's time to raise the banners!
Overview
An unforgiving medieval fantasy RPG of map conquest, moral choices, party combat, and army-scale sieges. It's time to raise the banners!
Description
The old empire is gone. Four powers carve up the continent. You have just made landfall on its southern coast, a stretch of land so poor and ugly that nobody’s claimed it yet.
Choose your class, improve your castle, march with companions at your side, and decide what kind of ruler you will become.
March across a dynamic world with day/night cycles, weather, and regional faction control.
Negotiate peace, trade rights, and tribute - or declare war and back it with steel.
Send scouts ahead to uncover roads, resources, caravans, and narrative encounters.
Paint the map under your banner - captured territory shifts the balance of power across the realm.
Party combat - turn-based fights with formations, elemental synergies, status effects, and more.
Tactical battles - deploy your hero, companions, and army stacks on a tactical grid to storm castles, intercept hostile armies, and break through faction defenses.
Lay siege to enemy strongholds, encircle garrisons, and weaken rival powers strike by strike.
Scout events present hard calls: chivalry, pragmatism, mercy, or ruthlessness.
Manage marching rations: every step costs grain, and a starving column pays the price.
Choose a moral archetype: Tyrant, Justiciar, Diplomat, Martyr, Spymaster, or Anarchist: each with real bonuses and consequences.
Hunt rival captains, take contracts, and let the realm learn your name.
Earn companion trust through shared battles — bonds shape who stays loyal when the march turns ugly.
Nine playable classes: Warrior, Rogue, Archer, Mage, Priest, Mermaid, Valkyrie, Sage and Druid.
Branch each class into one of three passive paths: Your hero and every companion develop their own unique skill tree.
Upgrade your castle and hire new units.
Recruit companions and prisoners, manage army morale and formations, and outfit your party with rune-socketed gear.
Fish, hunt, gather, and explore dungeons, towers, and frontier sites between marches. Wagons, bandits, trade, and much more.
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