

Climb the sales ladder from the basement to the corner office. Cold-call, close deals, build a team, run a region — and hit your number every single month. A pixel-art idle career sim about the one figure that decides everything.
Overview
Climb the sales ladder from the basement to the corner office. Cold-call, close deals, build a team, run a region — and hit your number every single month. A pixel-art idle career sim about the one figure that decides everything.
Description
You start in a basement with a phone, a list of strangers and a quota. Nobody asks how you got there. They ask whether the number is green at the end of the month.
SDR — Dial, get past the gatekeeper, hit the timing bar. One call at a time.
Account Executive — Work a pipeline board. Drag deals from demo to proposal to negotiation, and close them before the quarter ends.
Manager — Stop selling. Hire, coach and specialise a team, and answer for their numbers instead of your own.
VP of Sales — Three moves per quarter across a continent. Place managers, take ground from a competitor, commit to a forecast you have to meet.
Chief Sales Officer — Run the whole house. Watch the share price, survive the activists, and take the company public.
After Senior SDR you choose: become an Account Executive and sell on your own, or take the SDR Team Lead job — keep your phone and carry a team at the same time. Two numbers at once. Two very different runs.
Fall short and you land on a performance improvement plan. Fall short again and you ride the lift back down. Headhunters write while you are still falling: a bigger company, a lower rank, better commission. Take it and you start over with the prestige you earned.
Every pixel is drawn by the game's own art generator and every note is synthesised while you play. No image files, no audio files — just a basement, a telephone and a number.
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