

Quest of the Hero is a short session dungeon crawler with plenty of depth and strategy. Make risky or safe decisions, craft powerful items, defeat enemies, upgrade your skills and explore unique play styles! 30 seconds to jump into it and 10-20 minutes dungeon runs.
Overview
Quest of the Hero is a short session dungeon crawler with plenty of depth and strategy. Make risky or safe decisions, craft powerful items, defeat enemies, upgrade your skills and explore unique play styles! 30 seconds to jump into it and 10-20 minutes dungeon runs.
Description
Quest of the Hero is a quick session fantasy based dungeon crawler with risky choices, semi-idle combat, skill and item building which has a lot of depth and strategy options.
Each turn pick one of the three presented cards, each one giving you unique bonuses or unleashing bad forces upon you. Is it all luck? Or can you strategize?
Choose one of the three available heroes, with different play styles, strengths and weaknesses.
The Iron Guard - a balanced warrior, part of the Iron Guards guild who protects the Iron Fortresses. Strives to balance offensive and defensive spells.
The Assassin - a quick and swift outlaw that focuses on speed and landing critical hits out of the shadows.
The Pyromancer - a magic wielding hero, trained in the forgotten arts of elemental manipulation, that bursts enemies down with fire spells
Defeat your enemies using a combination of physical attacks and spells. Each hero has its own combat style, and you can also choose different builds to make it more interesting.
Collect Relics during your runs and use them to unlock the constellations which will enhance your dungeons with new abilities, bonuses and more powerful stats. 
You can combine items to create new, more powerful ones, that will give you better odds to reach further. Your enemies become stronger as you progress, so your items should too!

Upgrade your spells to increase their power, or you can upgrade them to focus on the key abilities to reach further in the dungeon! Defensive or offensive? More debuffs? Better debuffs? More buffes? Healing? Try out multiple builds and reach further in the dungeon.

Are you ready? How far can you reach?

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