

A 2.5D surveillance sim in a private museum. Work the night shift: listen at doors, observe the people around you, take on their jobs, and decide moment to moment who to trust and who to expose. Your employer tells you what to ignore. Something is being moved that was never meant to be seen.
Overview
A 2.5D surveillance sim in a private museum. Work the night shift: listen at doors, observe the people around you, take on their jobs, and decide moment to moment who to trust and who to expose. Your employer tells you what to ignore. Something is being moved that was never meant to be seen.
Description
You took the job because it was quiet. Night guard at The Archive — a private museum owned by people who don't answer questions. The guard before you left in the middle of a sentence. Nobody will say his name.
Prowlers Shift is a 2.5D narrative surveillance simulation. Every shift you patrol a cutaway museum full of people who all want something from you — a favor, your silence, a look the other way. What you overhear, what you notice, and who you decide to trust quietly reshapes the nights that follow.
The museum is alive around you. Visitors drift in, staff work their rounds, and after closing the building empties into something stranger. Your tools are simple; the pressure comes from how you use them:
Some people lie. Some exaggerate. Some are telling the truth and no one believes them. Every shift you choose in the moment — whose story to act on, whose secret to keep, who to expose and who to protect. Your employer quietly tells you what to ignore; whether you listen is your call. Trust the wrong person and it follows you.
Every character reacts to how you have treated them. Help the cook and he covers for you; turn on him and the kitchen closes to you for good. Favors, grudges, debts and rumors carry forward — someone you cross early will still be cold on you long after. Your standing with the museum and the suspicion you have drawn both rise and fall with your choices, opening some doors and quietly locking others.
Piece by piece, small things stop adding up: a gap in a schedule, a name that keeps getting left off, a corridor busier than it should be. The game never states the answer out loud — you assemble it yourself, from what you chose to see and hear. How it ends is yours to decide, and there is more than one ending.
Listen carefully. Watch who you trust. Someone is always keeping score.
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