

Backstab for double damage. Every enemy move is telegraphed in advance. Paceweaver is a turn-based deckbuilding roguelike fought on a single lane, where distance and facing decide everything. Slip between telegraphed attacks and get behind your foe.
Overview
Backstab for double damage. Every enemy move is telegraphed in advance. Paceweaver is a turn-based deckbuilding roguelike fought on a single lane, where distance and facing decide everything. Slip between telegraphed attacks and get behind your foe.
Description

A single-lane battlefield where every action costs a turn. Your enemy's next move is always telegraphed above their head. Fall back, or dive in behind them — every turn is a fight over position.
Paceweaver is a turn-based deckbuilding roguelike built on distance, facing, and timing. Retreat, close in, turn them around, and cut them down — attacks aren't the only cards. Movement, rotation, and swapping places are cards too, and building your deck is building the way you fight.

One Lane, Every Tile Counts — Every card has range, and a single tile decides whether you connect or whiff. Fall back or push in to make the distance you need.
Backstab for Double Damage — Every unit has a facing. Slip behind enemies, or spin them around to expose their backs. But watch yours — they're hunting it too.
0Every Threat Telegraphed — You always see what each enemy will do, and how many turns until they do it. Take a hit to counter, or spend a turn to strike first — combat is a puzzle of timing.

Movement Is a Card, Too — Attack, move, turn, swap. Assemble your own way of fighting from 31 cards.
Push, Pull, Collide — Knockback, pull-ins, charge collisions, and walls. Position itself is a weapon.

An Expedition of Branching Paths — Fight, shop, rest, events, treasure, and the forge on the way to the boss. Carry your deck, health, and gold across two chapters — and every region you clear unlocks permanently.

Take a contract from the adventurers' guild and set out across a single lane full of telegraphed threats. Which cards you hold, and where you choose to stand — that's your battle.
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