

Out of Order is a cozy roguelike deckbuilder about running a vending machine. Your stockroom is your deck, every day is one round of restocking, selling, and choosing new products. A run is twelve weeks at one venue. An increasing weekly quota decides whether your contract survives.
Overview
Out of Order is a cozy roguelike deckbuilder about running a vending machine. Your stockroom is your deck, every day is one round of restocking, selling, and choosing new products. A run is twelve weeks at one venue. An increasing weekly quota decides whether your contract survives.
Description
Out of Order is a cozy roguelike deckbuilder about running a vending machine. Your stockroom is your deck, and every day is one round of restocking, selling, and drafting new products. A weekly quota that keeps climbing decides whether your contract survives.
A run is twelve weeks at one venue. Stock the machine well and you profit; stock it poorly and customers walk away, perishables spoil, and the weekly quota check ends the contract.
Each day the machine restocks from your stockroom, the day's customers come to buy, and you choose one of three new products to add to your deck. Chocolate pays more next to drinks, an energy drink gives a bonus to whoever's next in line, and a pizza slice pays a bonus if it empties the entire machine. Survive all twelve weekly quota checks to win the run.
You get a hand on the shelf, too. Each morning you can fill a few empty slots yourself or send unsold stock back to the stockroom, and the restock fills the rest. At the end of each week you can bolt a fitting onto the shelf: a spotlight on one slot, a chiller drawer, a light bar along a whole row. Shelf rules pay extra for a row stocked the right way, and a couple of them invite trouble overnight.
Post a meal deal sign and customers who buy one half of the pair may grab the other, and that sale pays extra. Prize foods sometimes hide a token inside. Play it in the morning, at the draft, at a renewal or when something breaks, or sell it for cash.
At the end of a week you might be offered a contract: put up with a hazard for a few days, like a bigger venue cut or a boycott on one kind of product, in exchange for a reward, like cash, an easier quota, or a craze that boosts sales of one kind of product. Turn it down and nothing changes.
What's in the game:
- 58 food and drink products, including prize foods that can hide a token
- 25 venues, from a laundromat to an international airport, each with its own crowd, commission cut, and quota curve
- 27 customers with a variety of appetites. The cop only buys donuts
- 41 machine upgrades: neon signs, cooling, tip jars, meal deal signs, and shelf fittings
- 9 prize tokens to find, play, or cash in
- 70 feats that unlock venues, product bundles, upgrades, cabinet skins, and color themes
- Seeded runs (type in a seed, get the exact same run) and auto saves after every decision
- Full controller support
Running a machine means dealing with everything that can, and often does, go wrong. Slots jam, cooling fails, and overnight break-ins cost you stock. Each venue brings its own trouble: rats at the zoo, pickpockets working the stadium crowd, power cuts at the aquarium. Weather can influence the day too. Storms and heat waves are forecast a day ahead, so you can plan and restock around them; card skimmers and tax audits happen with no warning. Every problem needs a decision: pay a technician to fix it right away, or repair it yourself for free while that part of the machine stays out of action for two days.
Occasionally you'll be offered a second vending machine at a new venue. Take on the extra contract, or decline and stay focused on the one you have.
No micro transactions. No real gambling. Just honest vending.
About the demo: The demo contains four-week runs at four venues, with a reduced product lineup. The shelf, fittings, meal deals, prize tokens and contracts are all in. Trouble is limited to storms, rush days, jammed slots and failing fridges, there are no second machines, and progress doesn't carry into the full game.
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