

A corporate-hell roguelike auto-battler. Hire a disposable worker, build game-breaking combos out of office junk, and send them up the corporate ladder through the circles of Limbo Corp. When they burn out, open a new headcount. The only way out is up.
Overview
A corporate-hell roguelike auto-battler. Hire a disposable worker, build game-breaking combos out of office junk, and send them up the corporate ladder through the circles of Limbo Corp. When they burn out, open a new headcount. The only way out is up.
Description
The only way out is up.
Open Headcount is a corporate-hell roguelike auto-battler where you don't do the work, you assign it. Hire a disposable worker, kit them out with whatever's lying around the office, and send them up through the floors of Limbo Corp.
Each shift, three job postings land on your desk: hostile work environments, high-visibility projects, hostile workplaces, and more. Pick one and dispatch your new hire through countless rooms in retail, corporate, and other work environments. The combat runs itself; the management is on you.
Issue your hire the necessities of corporate life — red staplers, golden parachutes, glass ceilings, compound interest, toxic office plants — and hunt for the combos that break the whole thing wide open. Every item has triggers; the right stack turns a sensible loadout into an unkillable synergy engine. Bank their Overtime, snowball their stats, and most importantly let the numbers go up.
Send Them Up the Ladder
Limbo Corp is a tower, and every floor above you is worse than the last: the retail floor, the open-plan office, the C-suite, and whatever runs things at the top. Push your hire through a bestiary of corporate monsters: Karens, Time Thieves, and other monstrosities seen in a work day. The company motto is simple: the only way out is up.
A combo-hunting auto-battler in the spirit of Balatro and Backpack Battles
You're their manager, not the worker: hire, equip, and assign jobs to your employee
A deep pool of corporate-junk items with stacking synergies and game-breaking builds
Multiple candidates to hire, each a different archetype: the scrappy Intern, the sturdy Old-Timer, the all-or-nothing Contractor
Permanent, run-warping résumé skills earned from every Performance Review
Ascend the circles of corporate hell: distinct floors, bosses, and enemy rosters
When one hire burns out, open a new headcount: roguelike runs, difficulty scaling, and unlocks.
A moody, liminal world seen entirely through the company's own CCTV feeds and company-assigned desktop
Welcome to Limbo Corp. Your headcount is open.
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