

Bring your own floor in a chaotic co-op platformer for 1–4 players. Carry, throw and place floor panels, spring over gaps, dodge factory machinery and a claw-armed robot, and pull your friends out of trouble before the clock runs out.
Overview
Bring your own floor in a chaotic co-op platformer for 1–4 players. Carry, throw and place floor panels, spring over gaps, dodge factory machinery and a claw-armed robot, and pull your friends out of trouble before the clock runs out.
Description
THE FLOOR IS MISSING. YOUR DELIVERY IS STILL DUE.
You're a tiny wind-up courier with a portable floor kit. Cross a broken factory solo or with three friends.
Need a crew? Find co-op partners on our Discord (link in the sidebar →).
1–4 player online co-op, or solo
Carry, throw and place floor panels. Your crew shares only four.
Get the Clockheart out while RIVET hunts its carrier
5 factory wings, each with a boss showdown
Full Arabic support, plus English, French, Italian, German and Spanish
Throw panels across gaps, build a crossing, then recover them for the next one.
Spring floors launch longer jumps; grip floors resist crosswinds and brake the moving line. Time your steps around transfer decks, conveyors, turbines and presses.
Pass a panel to a friend, and check everyone's across before taking the bridge apart.
The Clockheart powers shutters: dock it, build your route, then retrieve it before reserve power runs out. You can carry a panel or the power unit, so divide the work.
RIVET tracks the Clockheart carrier. Distract her with loose floor, interrupt her with a press, or get clear of that claw.
At each gate, bait her strikes into machinery, jump sweeps and take cover from blowers. Earn an opening, dock the Clockheart and escape together.
Miss a crossing and RIVET carries you back to your checkpoint. The clock keeps running.
Hold a shutter for a teammate, share a platform and bring everyone to the exit. Playing solo? Take a shorter route with the same floor kit and Clockheart.
Borrowed the floor beneath your friend? Try again. Touch a live Arc Interlock and you'll be stunned and sent back, too.
Cross Power House, Freight Exchange, Turbine Hall, Stamping Works and Core Evacuation; detour for spare fuses to buy time and safety in the next wing.
Choose your courier's colour in the storage bay, switch between first and third person, chase faster times and fill your courier passport.
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