

Immerse yourself in a surreal world drawn with pastels on paper. Here, locked in a Case, the player meets the Key. Seeking a way out, he plunges into "What's In Me", where his decisions change what is happening, shifting him closer to or further from the mysterious Source.
Overview
Immerse yourself in a surreal world drawn with pastels on paper. Here, locked in a Case, the player meets the Key. Seeking a way out, he plunges into "What's In Me", where his decisions change what is happening, shifting him closer to or further from the mysterious Source.
Description
You find yourself inside the Case — whether a twist of fate, or a box with a window through which it is impossible to escape. Here you meet the Key — the key to this very Case.
The Key invites you to draw and to immerse yourself in a tent called WIM, in order to find the mysterious Source.
But the deeper you immerse yourself, the more the boundary blurs between searching for a way out and understanding what truly keeps you inside.
FEATURES:
• A distinctive visual style where surrealist text meets hand-drawn pastel graphics on heavy paper.
• Short duration.
• A story unfolding through abstract images, symbols, and psychological states, inviting players to reflect on their own lives.
• A peculiar world balanced on the border between an artistic statement on psychology and the tropes of self-help culture.
• Atmospheric, deeply immersive sound design.
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