
Hand-drawn art, accurate-ish physics, and the single best reason your teacher ever confiscated a mouse. Featured in the GameMaker Showcase.
Overview
Hand-drawn art, accurate-ish physics, and the single best reason your teacher ever confiscated a mouse. Featured in the GameMaker Showcase.
Description

Once upon a time in the late 20th century, in middle school computer labs across the globe, a magical confluence occurred: Artillery. Infamously known by teachers as the scourge of attention — countless students spending entire class periods firing cannons at each other instead of finishing their English assignments. The temptation too great, no child could refuse the siren's call of its accurate-ish physics and ruthlessly competitive nature.
Notebook Artillery is a love letter to those wasted hours. A celebration of every student who looked at a blank Word document, heard the distant whistle of a cannonball, and made the obvious choice. And sure, maybe all those lost study halls are part of why I'm now an indie developer frantically trying to fund my kids' future college tuition — but here we are, and I wouldn't have it any other way.
Players choose their firing angle and powder amount to launch cannonballs at their opponent's tower, or sharpen their aim in solo Target Practice mode. Earn stickers through skillshots that end up plastered all over the notebook cover alongside the hand-drawn art — because nothing says "this belongs to me" like defacing school supplies with doodles. Randomly generated stage layouts keep strategy fresh from round to round, and wind strength means every shot demands real thought. It's arcade-simulation-action with completely hand-drawn art running at a gorgeous 4K — like staring directly into a Trapper Keeper and the imagination of every middle school kid.
After finding a home on other platforms, the PC version is finally getting the love it deserves — performance improvements, bug fixes, and polish that brings it up to speed with its siblings. This is the definitive version of a game I'm genuinely proud of.
Features:
Hand-drawn game art in gorgeous 4K
Play solo Target Practice, or challenge a friend locally in Vs. mode
Earn stickers through skillshots that decorate the notebook cover
3 unique world styles fashioned after wild west motifs
Randomly generated stage layouts — no two games the same
Fight the wind and dodge trees to destroy your opponent's stronghold
Completely visual UI — no in-game text
Made with GameMaker Studio 2
Made by one person, with love, for everyone who chose cannons over homework.
Community
Community
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