
Overview
Fight to survive across multiple game modes in a 1-10 player first person party brawler, where music, hidden objectives, scarce weapons, and shifting targets turn every round into a scramble.
Description
Not Musical Chairs!? is a first-person multiplayer party brawler for up to 10 players. Across five game modes, players must explore, fight, outmaneuver one another, and adapt as the objective changes around them.
One match may send everyone scrambling for scarce everyday objects when the music stops. Another may revolve around a hidden weapon, a dangerous item that nobody wants to be holding, a shifting control zone, or a private target known only to you.
Whatever the rules, hesitation can be just as dangerous as aggression.
Not Musical Chairs!? - Scout while the music plays, then race to claim a limited selection of objects when it stops. Fight until only one contestant remains.
Finders Keepers - Search for a hidden weapon. Finding it makes you powerful, but possession also makes you the threat everyone can see.
Dead Ringer - Pass a dangerous alarm clock between players before its hidden timer expires.
King of the Hill - Find and hold a shifting control zone. You only score while controlling it alone.
Marked for Removal - Hunt a private target while trying to identify who may be hunting you. Striking the wrong player can expose your intentions.
Combat is fast, first-person, and built around improvised objects. Depending on the mode, players can claim, swing, throw, drop, recover, or fight over whatever becomes important during the round.
Being unarmed does not immediately eliminate you. Dodge, reposition, follow the action, and wait for an opening to take control.
Matches take place across multiple furnished environments built for close encounters, uncertain sightlines, and sudden confrontations.
Starting positions, objectives, item choices, placements, and timers can change between rounds. Players have enough information to make a plan, but not enough to feel completely safe.
Multiplayer game modes with distinct objectives and risks.
1-10 player matches designed for human contestants.
First-person combat and objective play using improvised objects, weapons, and mode-specific items.
Randomized round elements that change positioning, timing, and opportunities.
Not Musical Chairs!? is a session-based multiplayer game rather than a story campaign or progression RPG. It does not include a single-player narrative campaign or character-level progression.
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