

Slide-boost into a wall-bounce into a grapple swing: momentum never stops in this 8-player arena shooter. 26 weapons, three maps, and a mode where 2,500 zombies close in from every side
Overview
Slide-boost into a wall-bounce into a grapple swing: momentum never stops in this 8-player arena shooter. 26 weapons, three maps, and a mode where 2,500 zombies close in from every side
Description
NEON STRIKE is a multiplayer arena shooter built around momentum. Slide into a boost, wall-bounce down a corridor, grapple across the whole map without touching the ground. The movement is the game, and the guns are how you punish people who can't keep up.
Host a match in one click and hand out a 6-letter code. No dedicated servers, no waiting on lobbies: you're in a firefight in under a minute, solo against bots or with up to 7 friends.
Slide out of a sprint for an instant speed boost, then slide-jump at the perfect moment for a launch that scales with how long you rode the slide
Wall-bounce between parallel surfaces to chain speed indefinitely
Grapple any wall or glowing node up to 55m away. The rope is a winch, not a rappel: hold to reel in, pump the swing, release to slingshot
Chain a slide into a wall-bounce into a grapple swing into a dash and cross the map without ever landing
Rifles, shotguns, snipers and rockets sit alongside a railgun, a flamethrower, a nail gun, a tesla coil, a harpoon that reels enemies toward you, and six distinct melee weapons that fight in real three-hit combos with a dedicated heavy attack. Every gun has a job; headshots deal 1.6× damage on all of them.
Three banked rewards per loadout (turrets, orbital strikes, EMP blasts, gravity bombs and more) trigger at 3, 5 and 7 kills without dying. Hit a 15-streak and you transform into a giant, unstoppable dual-minigun titan with the game's rage anthem taking over the music. You lose your mobility to get there: it's a trade, not a free win.
Arena: a tight, symmetric combat pit with corner sniper towers and a floating crow's nest above mid
Depot: an industrial cargo yard built around a central crane hub, with a real corridor network instead of open ground to cross
Sprawl: a 1100m×380m city of fifty buildings, container stacks, working cranes, and a helix ramp spiraling up the central tower
Deathmatch: first to 25, every kill heals you (more for a kill scored mid-air, mid-slide or mid-swing)
King of the Hill: hold a single small platform at the top of Sprawl's tower against seven other players
Zombie Swarm: up to 2,500 zombies close in from every side; nobody respawns until the horde is dead or you are
Ranked ELO tracks your climb from Bronze to Diamond. The LOCKER unlocks hats, slide trails and gun skins as you rank up, and everyone in the lobby sees what you're wearing.
Every mode plays solo against bots that move like real players: sliding, wall-bouncing, grapple-swinging, contesting the hill, and spending their own killstreaks. Add or remove them mid-match from the pause menu.
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