

A father lost his son, so he raised the dead to bring him home. A narrative game about love, loss, and the price of hope.
Overview
A father lost his son, so he raised the dead to bring him home. A narrative game about love, loss, and the price of hope.
Description
His son is gone, and he won't accept it. At his son's grave, the Entity answers him and offers to help bring the boy home.
Raise the dead, then work beside them: carry, paint, stitch, and rebuild what he lost.
Its help has a price. The full game is planned across five acts, with three endings. A new demo is coming soon.
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