

Mythbound is a competitive multiplayer PvP arena-brawler in a modern Norse world. Thrust into the arenas of Himinbjorg, Midgard, and Helheim, the bound use a combination of parkour, brutal melee combat, and godly abilities to brawl against one another.
Overview
Mythbound is a competitive multiplayer PvP arena-brawler in a modern Norse world. Thrust into the arenas of Himinbjorg, Midgard, and Helheim, the bound use a combination of parkour, brutal melee combat, and godly abilities to brawl against one another.
Description
Mythbound is a competitive, third-person Norse arena brawler where players clash in team-based melee combat with advanced movement and godly abilities to capture and deliver an ancient relic.
Those who enter the arena are the Bound, contestants who signed their souls over in exchange for something greater than themselves. Each one fights under the sponsorship of a god who trades power for spectacle.
Run, slide, kick off walls and carry your speed into melee. Combine your movement with two god-granted abilities to create openings and keep opponents under pressure.
Two teams fight over a central relic while defending three goals of their own. Delivering the relic to a goal destroys it. When a team loses every goal they can no longer respawn. The last team standing wins.
Two teams battle to earn the most eliminations before the match timer reaches zero.
Players fight without allies in a battle for survival. The most eliminations when time expires wins.
Four contestants. Four divine sponsors. Each Bound brings a distinct fighting style and two god-granted abilities to the arena.
Eirik enters the arena as a steadfast frontline warrior, breaking enemy formations while protecting those beside him.
Skari darts through battle with a grin, marking vulnerable enemies before striking where they least expect her.
Alvar commands the battlefield like a shifting tide, pulling enemies out of position and controlling where they stand.
Yrsa carries the stillness of the grave into battle, trapping enemies and draining the strength from those around her.
Midgard sits at the heart of the World Tree and is home to the Bound. Its hardy people raise generations of strong warriors shaped for the arena.
Deep beneath the roots of the World Tree, Helheim shelters forgotten souls denied entry to Valhalla. Its city of the dead is now an arena where the Bound fight to prove their worth.
High atop mountains that scrape the sky, the Bound fight in and around the palace of Himinbjorg. Home to Heimdall, it guards the gateway between Midgard and Asgard.
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