

Program the behavior of your undead army and watch your orders unfold in MORTISCRIPT: Undead Auto Battler, a dark fantasy strategy RPG. Rebuild your manor, conquer hostile regions, and refine your rules through trial and error until the dead obey.
Overview
Program the behavior of your undead army and watch your orders unfold in MORTISCRIPT: Undead Auto Battler, a dark fantasy strategy RPG. Rebuild your manor, conquer hostile regions, and refine your rules through trial and error until the dead obey.
Description
MORTISCRIPT: Undead Auto Battler is a dark fantasy strategy RPG about programming an undead army and watching your plans play out on the battlefield.
You are a Vampire Queen who has returned after being betrayed and left for dead. Your manor lies in ruins, your kingdom is in enemy hands, and rebuilding your power means putting the dead back to work.
Before battle, give each formation a set of simple rules built around WHEN → ACTION → TARGET.
Your units fight on their own, but the decisions they make come from the Orders you wrote. No programming knowledge is required.
Once the battle starts, control gives way to observation.
Build formations around each other, watch their Orders interact, and see exactly why a plan worked — or why it fell apart. Then change the rules and try again.
Choose which forces to send, check the expected opposition and make sure their Orders are ready before leaving the manor.
Expeditions contain multiple encounters and health carries between battles, so knowing when to push forward and when to retreat matters.
Return to your manor between expeditions to unlock new undead formations and expand what your army can do.
Then push outward through hostile regions, dungeons and bosses as the Vampire Queen takes back the kingdom that betrayed her. Each region introduces new enemies and problems for your Orders to solve.
Rule-based combat built around WHEN → ACTION → TARGET
Auto-battles driven by the Orders you write
Undead formations with distinct mechanics and synergies
A combat view that explains why your units acted
Multi-encounter expeditions with persistent health
Manor progression and permanent formation upgrades
Handcrafted regions, dungeons and bosses
No programming knowledge required
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