

Mnema thrives by feeding adventurers to the thing at the bottom of the pit — and pretends not to know. As the founder's heir,recruit a party of four and descend. Turn-based combat, permadeath and paranoia.Down there is no law, no rescue, no witnesses. What happens in the dungeon stays in the dungeon
Overview
Mnema thrives by feeding adventurers to the thing at the bottom of the pit — and pretends not to know. As the founder's heir,recruit a party of four and descend. Turn-based combat, permadeath and paranoia.Down there is no law, no rescue, no witnesses. What happens in the dungeon stays in the dungeon
Description
The city of [b]Mnema[/b] grew around a bottomless dungeon. It thrives by sending adventurers down — and pretending not to know what becomes of them. The mayor smiles and repeats the same line. No one asks what rises from the pit, or why the lists of names grow longer every season.
You are the [b]founder's heir[/b]. Recruit four at the tavern, equip them, and send them down. But remember the one rule the city never says aloud:
[h2]What happens in the dungeon stays in the dungeon[/h2]
It isn't flavor — it's the mechanic. Down there is no law, no justice, no rescue. Theft, betrayal, abandonment: none of it can be proven or punished on the surface. The danger isn't only the monster in the dark — it's the wounded stranger in the corridor who might be bait, and the companion whose agenda you don't know. You are never sure who is on your side.
[h2]Turn-based, position-based, unforgiving[/h2]
Tactical formation combat in the tradition of the great grim dungeon crawlers. Position matters: who stands in front, who bleeds, who panics. Six classes, poison and bleed, horror and a light that dies with every step. The RNG is seeded — the bad luck is fair, but it's still bad luck.
[h2]Death is final[/h2]
Whoever falls below is devoured: erased from the world, forgotten even by the NPCs. True permadeath. Survivors carry back what they can; the rest goes down with the dead. And there is a way to keep the fallen from being forgotten entirely — if you pay the price.
[h2]Descend through memory[/h2]
Twelve floors across six strata — from the ossuary to flesh that rewrites itself behind you. A bestiary of creatures with their own agendas, bosses that yield only when remembered, and a truth you assemble from what each NPC lets slip. No one hands you the answer.
[h2]Three endings[/h2]
At the bottom, a moral dilemma with no clean way out. What you do with what you've learned decides how the story of Mnema — the game and the city — ends.
[b]Features:[/b]
[list]
[*] Dark medieval horror RPG, town hub ↔ dungeon
[*] Turn-based, position-based tactical combat — 6 classes
[*] Permadeath and a trust/betrayal system as core gameplay
[*] Poison, bleed, horror, and light management
[*] 12 floors across 6 strata, a varied bestiary and memorable bosses
[*] Three endings and a moral dilemma at the bottom of the pit
[*] Single-player, desktop — English, Portuguese, and Spanish
[/list]
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Mnema: The Fallen Remembered
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