Minion's Revenge: Take Everything They Took is a side-scrolling action roguelite about the weakest soldier on the battlefield — and the heroes he is coming for.
HEROES WIN THE WARS. MINIONS DIE IN THEM.
Every time the heroes went to war, soldiers like you were marched into the space between them — a number, a shield, a body thrown forward so someone else could win. No one counted the minions who fell. No one remembered their names. You watched your comrades die, again and again, until there was no one left beside you. Then something in you woke up. They took everything — and now every "hero" stands between you and revenge.
KILL THE HERO. TAKE THE SKILL.
Pick a hero to rob before the first fight, then bring down the heroes and choose a skill from the ones they offer. Stolen skills stay yours for the run — up to six at once. Fire some yourself on W, E and R; let others fight on their own in automatic slots.
12 HEROES. 48 SKILLS. NO LEVEL-UPS.
Twelve heroes, four stealable skills each. Breathe the Pyrelord's Fire Breath, unleash the Rogue's Thousand Blades, cut across the screen with the Swordmaster's One Flash. No XP, no level-ups: you build with stolen skills and the rewards you choose.
FIGHT WITH YOUR OWN HANDS
Move, jump and dash with the arrow keys and swing your basic attack yourself (Q by default). Press Space to launch soldiers into the air, chain an air combo, and Space again to slam them down. Every hero fights with their own attack patterns — learn them, dash through them, hit back.
BREAK YOUR BUILD
Clear a round and pick a basic augment. Bring down a hero and pick a special augment too — 32 in the game, from critical-hit skills to poison, burn and bleed. Stack them on your stolen skills until the numbers stop making sense.
THE MARCH ON THE CASTLE
Six stages and 30 rounds, from a burning village to the heart of the enemy castle. A hero waits every fifth round — six of the twelve, a different line-up every run. Fall, and the Rune Shop makes your next minion permanently stronger.
WHAT'S IN THE GAME
- 12 heroes with their own attack patterns — 6 per run
- 48 stealable skills — steal up to 6 per run
- 32 special augments, plus basic augments after every round
- 30 rounds across 6 stages
- Rune Shop permanent upgrades between runs
- No level-ups, no XP
- Interface in English, Korean and Simplified Chinese
A NOTE FROM THE DEVELOPER
Minion's Revenge: Take Everything They Took is made by one person. It is in Early Access because it needs players: to find the bugs I miss, to tell me which skills and augments are too strong or too weak, and to say what you want to see next. The road ahead: first polishing the art, animation and balance, then adding new heroes regularly, then completing Classic mode at 36 rounds with a final boss, and in the long run, a Story mode. If something breaks or feels unfair, please post it in the Steam discussion forums. I read every post, and each update note will say what changed because of your feedback. Thank you for playing — and for helping build it.