A tower defense where the enemy learns along with you.
The Mindswarm is no ordinary stream of monsters. It watches what you fight it with — and adapts. Lean too hard on Fire, and from wave 11 it builds up Fire resistance — up to 45% on Normal, 90% on Hard — while sending waves in the element your towers do least against. Rebuild, and the swarm follows. Every tenth wave is a boss wave: Shield Bosses, Spawner Bosses and, on Hard, mutated bosses armored against the element that hit the last boss hardest.
The AI Recon panel makes its thinking visible: your main element, the resistance it is building and the counter wave it is planning — live, while you play. The game warns you before every counter wave, heavily armored enemies shimmer, and after the game the swarm analysis shows how it read you.
⚔️ Six elements, twelve towers, two totems
- 6 elements — Fire, Water, Plant, Electric, Earth and Rock — each strong against some and weak against others
- 6 base towers with their own element effect: burn, vulnerability, slow, stun, splash, knockback
- 6 combo towers, fused from two base towers right on the board: Volcano, Storm, Swamp, Steam, Railgun and Poison — dealing damage of both elements, each with a signature such as chain lightning, eruption, roots or poison over time
- 2 support totems: Power (+25% damage, +15% speed) and Focus (+30% range) for all adjacent towers
- 3 upgrade paths — damage, speed, range — with 3 tiers each, group upgrade with a double-click
- 6 target modes per tower or for all, sell to rebuild — at full price in the rebuild phase after every 20th wave
🧠 An enemy that thinks along
- Counter waves and resistance against your main element — never fully immune, never to be ignored
- Extra counters on Hard: a Totem Hunt with saboteurs that switch off totems as they pass, or an Air Swarm when too many flyers get through
- Enemy variants: Runner, Flyer, Healer, Splitter, Tank and Saboteur — every wave in one of the six elements
- A Shield Boss whose energy shield must fall first, and a Spawner Boss that keeps calling in adds
- Wave preview with element, variant and HP of the next wave
- Endless waves — how far can you get?
📅 Daily Challenge
- One challenge a day, the same for everyone: same map, same difficulty, same base waves — on Hard every Sunday
- No masteries: only your skill counts
- Unlimited attempts, your best run goes on the day's Steam leaderboard
🎓 Progression
- 90 levels and 18 masteries in three categories (Offense, Resources, Resilience) — respec for free
- Daily and weekly quests
- Over 40 profile pictures, many unlocked through levels and the league
- 27 Steam achievements, your progress synced via Steam Cloud
🤝 Multiplayer (online via Steam)
- Co-op for 2–4 players: one board, shared lives, your own gold — everyone builds with their own masteries
- Versus for 2–4 players: same base waves, last one standing wins. Send attack monsters into your opponents' next wave — from a runner pack to a mini-boss. Masteries on or off (fair)
- Lobby with room list, room code, Steam invites, ready check and chat; spectate once you're out, scoreboard on Tab
🏆 League
- 1v1 matchmaking with ELO-based MMR, stake chosen by difficulty
- Seven leagues from Wood to Master, Grandmasters above — six-week seasons with badges
- Played on a random one of the four small maps
🗺️ Also included
- 12 3D maps in three sizes — from Forest Glade through Ember Gorge and Glacier Valley to Wide Desert
- Worldwide Steam leaderboards per map, difficulty and player count, with run statistics
- Three difficulties: Easy, Normal, Hard
- Beginner tutorial, continue after every wave (single player), 24 rebindable keys, speed from slow motion to ×5 (depending on map size), scalable UI
- Fully in German and English
The swarm learns. Learn faster.