

2 to 4 participants gathered in pursuit of a massive cash prize. The moment they open their eyes, they are trapped in unfamiliar darkness and each other's lies. In a place where no one can be trusted, only one can survive.
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2 to 4 participants gathered in pursuit of a massive cash prize. The moment they open their eyes, they are trapped in unfamiliar darkness and each other's lies. In a place where no one can be trusted, only one can survive.
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Participants who don't even know each other's names. You awaken in a mysterious room. No one knows who brought you here, why you are gathered, or what you must do. A box in front of you and the strangers sitting across from you—that is all there is to this game. Trust no one. But to survive, you must make them believe your words.
Don't worry about survival being too complicated. When your turn comes, hand a box containing a murder weapon to another participant. Then, declare what is inside the box.
The participant who receives the box has two choices: Call the bluff, or pass the box to someone else. If you choose to Call, you open the box to reveal the murder weapon inside.
But beware—if your call is wrong, you suffer a penalty. If you choose to Pass, you hand the box to another participant without checking it. The catch? You must tell a brand-new lie to your new target. With every pass of the box, suspicion deepens, and danger creeps closer to someone.
Fail to see through your opponent's lie, and you take a penalty. As penalties stack up, death draws nearer. The moment you accumulate four of the same murder weapons, it is no longer just a game piece. It becomes the execution tool that ends your life.
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MECCHA LIAR
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