

Do you remember? Those "rules" we made for the walk home. In the eighth grade, the rule I set for myself was: "I can only stay in the dark for five seconds." A silent Japanese night. You must reach the next pool of light before the five seconds are up. Can you make it back home safely?
Overview
Do you remember? Those "rules" we made for the walk home. In the eighth grade, the rule I set for myself was: "I can only stay in the dark for five seconds." A silent Japanese night. You must reach the next pool of light before the five seconds are up. Can you make it back home safely?
Description
The same old commute. The same tired scenery.
Fed up with the monotony, I decided to add a little "excitement" to my daily life by imposing a simple rule on myself:
"I can only stay in the dark for five seconds." From one streetlight to the next. Connecting the dots of light—a childish game, or so I thought.
In the dead silence of the residential streets, you must reach the next pool of light before the five-second count is up.
...But that ordinary daily life began to change, bit by bit.
The moment you step into the darkness, the countdown begins. You must reach the next source of light before it hits zero.
As if possessed by a will of their own, the streetlights will obstruct your path home. Follow the rules and dash through to reach your front door.
Your once-boring daily life is being slowly consumed by something.
To further enhance the atmosphere, the game includes an "Immersive Mode" that allows you to hide all UI elements.
To ensure everyone can enjoy the game, we’ve included options to adjust "Stamina Recovery Speed" and "Darkness Gauge Recovery Speed". If you find yourself stuck, feel free to tweak these settings to suit your playstyle.
Users are permitted to create videos or live streams of this game, including monetization, provided the following conditions are met:
[ Conditions ]
Include the store page URL in the video description.
Include the phrase "街灯 -machinohi-" in the video title.
Estimated Playtime: 30 minutes
Number of endings: 2
This story is a work of fiction. Names, characters, places, and incidents are either products of the author’s imagination or used fictitiously.
Any resemblance to actual events, locales, or persons, living or dead, is entirely coincidental.
This game contains depictions of crime and expressions that may cause discomfort.
These are intended solely for storytelling and atmosphere and do not promote or endorse any specific ideologies or illegal acts.
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