

Drag chains of gems before the hourglass runs dry. Close a loop and everything inside erupts. Recruit ushabti, the clay servants of Egypt's dead, and stack them into an engine that turns three gems into millions. Then face the gods. One tomb. One run.
Overview
Drag chains of gems before the hourglass runs dry. Close a loop and everything inside erupts. Recruit ushabti, the clay servants of Egypt's dead, and stack them into an engine that turns three gems into millions. Then face the gods. One tomb. One run.
Description
An 8x8 board of gems and an hourglass that is already running. Drag across gems of the same colour, three or more, diagonals count, and let go to pop them for SHARDS × MULT. Bring the chain back to the gem you started on and you close a LOOP: every gem inside erupts with it. Beat the gate's target before the sand runs out.
Between gates, the shop opens. Recruit ushabti, crack open packs, buy papyri and rites, or reroll and gamble on something better. Money is scarce and every slot in your row counts, so every purchase is a decision about the run you are building.
Packs are where a run turns. Tear open an Ushabti, Royal or Grand pack, pick the servant you want, and it joins your row for free. Papyrus, Constellation and Rites packs do the same for papyri, cluster levels and rites. The legendaries never come in a pack: fill the Eye of Horus, or find the right rite, and one of them might answer.
In ancient Egypt, ushabti were small clay figures buried with the dead, so they could do the work of the afterlife in their owner's place. Here, they work for you. Each one reads your chain differently: how long it was, what colour, whether it closed, which relic it swallowed. Some add, some multiply, some grow with every pop. Put them in the right order and watch the whole row fire, one after another.
149 ushabti across four rarities, 11 of them legendary.
Any ushabti can carry the blessing of a god, and each blessing changes how it scores.
Ptah's Gilding: +6 Shards for every gem in the chain
Khonsu's Gleam: +4 Mult
Ra's Radiance: ×1.5 Mult
Nut's Embrace: takes no room in your row
Every dynasty ends with a god, and the gods don't play fair. SERKET poisons a gem that burns your whole pop. ISFET shuffles the board every eight seconds. HEKA hides your time and your target inside a mirage. ANUBIS gives you ten pops, no more. 20 bosses and 5 final guardians wait across eight dynasties, and you see which god is coming before you shop.
22 relics in six families, and none of them sit in an inventory. They drop onto the board like gems. Chain one and it fires: beams across rows and columns, blasts that clear a whole area, seconds back on the hourglass. Catch two in the same chain and they combo.
8 gem enhancements: Faience doubles your Mult and might shatter, Wild joins any colour, Gold pays you for leaving it on the board
23 papyri and 27 rites that rewrite the board
11 clusters to level up, three of them hidden until you stumble onto them
24 tags, 32 vouchers and 15 starting pouches
8 stakes, from SAND down to DUAT, and an Endless mode that keeps the sand falling for as long as your engine holds
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LOTH – Gameplay Trailer
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