

A low-poly open-world survival game where every day is a race against the night. Fell trees with real physics, forge bronze and iron, raise a village that has to hold – because when the sun goes down, the island stops being yours.
Overview
A low-poly open-world survival game where every day is a race against the night. Fell trees with real physics, forge bronze and iron, raise a village that has to hold – because when the sun goes down, the island stops being yours.
Description
LostMan
You don't survive because you're stronger. You survive because the darkness hasn't found you... yet.
LostMan is a low-poly, first-person open-world survival game where every day is a race against the coming night. You wake up alone on a wild, untouched island – no gear, no map, no one coming. Gather, hunt, build and prepare while the world is still safe.
Because when the sun disappears, everything changes.
The meadows go quiet. The herds run. Torchlight becomes the only thing between you and whatever is moving at the edge of the trees.
Go deeper into the forest for bigger timber and richer ore – or turn back while there's still light.
Every expedition costs time. And time is the one thing the night won't give back.
Swing until the trunk cracks. Hear it groan. Step aside as it tilts, falls and smashes into the ground with real physics.
Chop the fallen giant into logs. The stump stays – a scar you left on the land.
The right tool matters. Stone won't crack iron ore, and bare hands won't fell an oak.
Start with sticks, stones and fibre. Twist rope, light torches, lash together your first spear and bow.
Raise a Workbench, fire up a Smelter, hammer at a Forge.
Mine copper, tin, iron, lead and coal. Pour ingots. Forge bronze and iron tools and weapons.
Craft leather gear, carry a backpack, and keep your supplies safe in chests, crates and wardrobes.
Start with a few logs and a fire. End with walls, towers and a home worth defending.
100+ building pieces that snap together naturally – corners to corners, beams to posts, roofs to walls.
Log cabins, plank houses, wattle huts and stone halls under plank, shingle or thatch roofs.
Palisades and double gates, fortress walls, battlements, arrow slits, stone arches, wall walks and watchtowers.
Ladders you can climb, beds that save your life, wells, market stalls, carts and banners.
The physics is real. Every piece carries weight. Overhang too far or tear out the wrong wall – and watch it all come down. What falls is lost.
Wild horses thunder across the meadows – spook one and the whole herd runs.
The aurochs lowers its horns and snorts a warning. Step closer if you dare.
Deer and stags, foxes, wild cattle, donkeys that kick back and llamas high in the mountains.
Wild dog packs hunt in broad daylight – and they hunt together.
Crouch in the tall grass, hold your breath, draw your bow.
Not every enemy attacks immediately.
Some hunt in packs.
Some shamble out of the dark.
Some simply wait at the edge of the firelight.
Wolves slip between the trees. The dead walk the island. They see you long before you see them.
Light your torches. Close the gate. Sleep through the night if you can – and wake up where you last rested if you can't.
Your home is only as safe as the walls you built.
Stylized low-poly art – bright colours, clean silhouettes, burning sunsets and starry nights
A 2 × 2 km open-world island – meadows, lakes, dense forests, hills and mountains
Full day and night cycle – the world becomes far more dangerous after sunset
Hunger, health and stamina survival
Physics-based tree felling and rock breaking
Copper → bronze → iron progression with smelting and forging
100+ building pieces with snapping and real structural integrity
9 kinds of wildlife with herd, territorial and pack behaviour
Night threats: wolves and the walking dead
Beds, respawn points and multiple save slots
Lightweight visuals – runs on modest PCs and laptops
LostMan is actively growing. Planned for upcoming updates:
Caves, hidden tunnels and forgotten structures to explore
Abandoned villages with loot and secrets
Thirst, temperature, fishing and more cooking
New creatures that only come out at night
Online co-op – survive together with friends
The mystery of the island – and a way off it
Planned features may change during development.
The island is waiting. The darkness already knows you're coming.
Wishlist LostMan today and follow its development as new locations, creatures, survival mechanics and content are added.
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