

Slow-paced shooter with strategy elements set in a procedural, fully destructible, post-apocalyptic world. Craft and fight with DIY weapons, build and demolish oil camps, meet silly characters, manage and upgrade your army, in order to beat The Vultures and discover what's behind The Sandstorm.
Overview
Slow-paced shooter with strategy elements set in a procedural, fully destructible, post-apocalyptic world. Craft and fight with DIY weapons, build and demolish oil camps, meet silly characters, manage and upgrade your army, in order to beat The Vultures and discover what's behind The Sandstorm.
Description
Slow-paced shooter with strategy elements set in a procedural, fully destructible, post-apocalyptic world.
Craft and fight with DIY weapons, build and demolish oil camps, meet silly characters, manage and upgrade your army, in order to beat The Vultures and discover what's behind The Sandstorm.
Meet silly characters and unravel the story about the world, and about Axel's past. What kind of mystery is behind The Sandstorm? What happened to Axel?
Build oil extraction camps for gathering and defending the main resource in the game, oil. Fortify them with defensive structures, static weapons, and defenders, in order to fend off Vulture attacks!
Lost in the Sand features structures with physics-based destruction that you can use to your tactical advantage. Either you use it to create improvised escape routes, demolish enemy's defensive structures or simply blow up stuff for fun. You are not safe anywhere on the map!
Craft equipment such as weapons and armor in order to gain an advantage over your opponent. Assemble vehicles and upgrade them with armor, weapons or performance upgrades to make a real difference on the battlefield.

Recruit volunteers, create and save loadouts, manage camp garrisons, manage their resources, give orders, build and upgrade squads and watch them do the hard work for you!
NPCs are active ragdolls, shoot them, explode them or hit them with a car and they will react to physics forces. Their health is built on a semi-realistic injury reaction system rather than a traditional health bar. You can never be too sure if enemies are fully eliminated or just knocked out!
NPCs behavior is influenced by a range of factors such as:
Bleeding (Affects health and consciousness)
Consciousness (Affects clumsiness of their actions)
Health (Affects consciousness)
Limb strength (Makes individual limbs behave clumsier)
Morale (Makes them use more offensive or defensive tactics)

Take very suspicious substances made by The Cook in order to enhance your combat capabilities. Some improve your aim, some make you more durable, some make you bleed less, but all of them give you side effects.
Story & characters
Crafting weapons, armor, ammo
Building oil extraction camps
Destruction system
Vehicles crafting, driving and upgrading
Army commanding
Trading with NPCs
Active ragdolls (Injury reaction system)
Procedurally generated worlds
Stimulants
Screenshots
Official
Official
Official
Official
Official
OfficialCommunity
Community
... no lists at all!
So what you may do right now is:
Gallery
Video
Gameplay Trailer
Ratings
Technical
Steam
Store
Community
... no lists at all!
So what you may do right now is:
Gallery
... no screenshots at all!
So what you may do right now is:
No reviews yet.