

Guide tiny named units through deadly terrain with bridges, launchers, and questionable engineering. A chaotic Lemmings-inspired puzzle game where most don’t survive, but new generations keep trying. Sorry, Gerald.
Overview
Guide tiny named units through deadly terrain with bridges, launchers, and questionable engineering. A chaotic Lemmings-inspired puzzle game where most don’t survive, but new generations keep trying. Sorry, Gerald.
Description
Little Casualties is a chaotic, Lemmings-inspired puzzle game where hundreds of tiny named units march confidently toward an uncertain fate.
Place bridges, catapults, kickers, and parachute dispensers to guide enough survivors to the exit.
The rest are acceptable losses.
Use real time puzzle solving skills to manage the units from A-B. For each level you get a kit including: parachutes, catapults and bridges. Lead enough of the units to the exit and you move on. If not, you retry.
You can pause to look and plan, but not to place.
"It's kind of depressing" - Wife
"Ugh" - Me
"Dumb" - Bro
The Little Casualties News Network reports on incidents as they happen. A live news tracker during play with breaking headlines for every major event. Post level roundup with stills of the scene that tries to zoom in on the disasters... None of this changes anything. It just makes sure everybody knows.
Classic - Linear levels, the way it should be
Squad - Roguelite campaign that spans generations. Once a unit is dead, they stay dead. However, their offspring might make an appearance. Or burn a collectible card to revive the lost unit. Survivors rank up.
Sandbox - Unlocks all the units and all the tools as a playground
Chaos - Random events fire at all times, gravity failure, weather changes, AI takes over and even the flavor of the game changes.
Gerald didn’t make it. Neither did Steve, Karen, or Jorge.
But Gerald Jr. is ready to try again. Then Gerald III. Then Gerald IV.
The cycle continues. This is their story.
Guide swarms of tiny units, each with their own name and short life expectancy
Watch them scatter, swarm, and occasionally succeed
Place tools strategically, or just see what happens
Build chaotic solutions with bridges, launchers, kickers, and other questionable engineering
A live news network covering every disaster
Memorial Wall where everyone is remembered, more or less
Unlockable flavor packs to theme your game
35 achievements across multiple runs
Rip card packs of your favorite casualties
Chaos events: some stuff is just out of your control
Piano-driven soundtrack built in Sonic Pi, which is a real thing
Native Linux support, also a real thing
Outside. Sawmill. City. An Office Building. The Moon.
Gerald has a lot of places left to explore.
Made by one person.
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30 Seconds gameplay
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