

You are the keeper of a lighthouse on a frozen northern island. Keep the lamp lit, the stove fed and the car fueled. And when the storm comes, don't step out where the light can't reach: a wendigo walks the island at night. And it is listening.
Overview
You are the keeper of a lighthouse on a frozen northern island. Keep the lamp lit, the stove fed and the car fueled. And when the storm comes, don't step out where the light can't reach: a wendigo walks the island at night. And it is listening.
Description
You are the keeper of a lighthouse on a small island in a frozen bay. The radio is your only line to the mainland. The weather turns before your eyes, from sun to storm. The storm blows the lamp out, and climbing the gallery to light it again means walking into the dark.
The stove burns coal, and without it the house goes cold. Fuel the old SUV, drive to the abandoned mine, dig coal with a pickaxe and haul it home before the fire dies.
It is a wendigo. It comes with the storm, and it listens to the radio. Keep the flare gun and road flares close, and don't stray far from the light.
Living weather — fog gives way to storms that bring dusk and snow.
A lighthouse that goes dark in bad weather and has to be lit again.
A wendigo that comes with the storm.
Cold survival — the stove, coal and hot tea.
The car and the mine — a road across the island, a pickaxe, dynamite.
One goal — call the ship and live until it arrives.
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Lightkeeper: Frozen Bay
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