

From the primitive age to the modern era, experience nine cycles of life. Make choices through card-based events, shaping your character’s stats, relationships, and fate. A strategy-driven life simulation wrapped in satire, tracing the absurd evolution of civilization.
Overview
From the primitive age to the modern era, experience nine cycles of life. Make choices through card-based events, shaping your character’s stats, relationships, and fate. A strategy-driven life simulation wrapped in satire, tracing the absurd evolution of civilization.
Description

In Legacy of Ancestors, you set out from the wilds, cross from antiquity to the modern day,
and live through nine reincarnations.
Each year’s draw-and-decide cards, each relationship you nurture, rewrites your family’s path.
Craft your identity. Body type, hair, and outfits are all customizable.
Starting Traits and eight core Attributes combine into
a unique opening build that quietly tilts early encounters and social outcomes.

From the first campfire spark to today’s neon, those intimate moments
—brave confessions, brief hesitations, wordless silences—are inscribed in the Book of Fate, quietly bending the year ahead and even the journey after rebirth.

Lovers, children, and heirs are bound by golden bloodlines and bonds.
Choosing an heir isn’t just passing a torch;
it’s a strategic redistribution of your resources, renown, and talents—setting the prologue for your next chapter.

Years → Death → Meng Po’s Soup (draught of forgetfulness) → Rebirth.
With inheritance, you carry your house’s momentum forward;
without it, you return as a “Nameless”—a clean slate at the starting line.
1.0: during EA we’ll iterate on balance, events, and presentation based on community feedback.
Solo developer, actively collecting feedback—see community channels below.
QQ Group: 1045014397 (bugs & suggestions)
Xiaohongshu: 6217732645 (dev logs, same handle)
Discord:
X (Twitter):
Continuous iteration from Demo → EA → 1.0. Priorities: balance, event-trigger stability, and localization quality.
It’s a one-person project—and a responsive one. Your feedback across Demo, EA, and release will be actively incorporated.
Thank you for playing and reading.
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