

A roguelike strategy game about aircraft carrier deck operations. Plan your flight deck, manage aircraft as cards, organize strike waves, maintain air superiority, and keep your damaged deck running under pressure. Launching aircraft is only half the battle. The real challenge is getting them back.
Overview
A roguelike strategy game about aircraft carrier deck operations. Plan your flight deck, manage aircraft as cards, organize strike waves, maintain air superiority, and keep your damaged deck running under pressure. Launching aircraft is only half the battle. The real challenge is getting them back.
Description
This is not a traditional flight combat game.
It is a strategy game built around the tension of carrier deck operations, air wing management, and wave-based strikes.
Build and optimize your carrier’s deck on a square grid. Manage elevators, parking spots, launch flow, repair capacity, and deck throughput. In battle, spend limited operation points to deploy aircraft, launch strike waves, assign escorts, repair critical deck sections, and keep your sortie cycle alive while the frontline shifts in the airspace between both carriers.
Aircraft enter your deck cycle as cards. Different airframes and loadouts define their roles.
A unique carrier deck operations theme
Focused on the flight deck itself, not a conventional airbase.
Deck building, deck planning, and deck management
Construct your flight deck while also building your aircraft “deck” in roguelike fashion.
Wave-based strikes and shifting air superiority
Organize escorts, maintain the frontline, and time your attacks.
Recovery, repair, and sortie-cycle management
Launching aircraft is easy. Recovering them safely is the real challenge.
High-pressure operational decision-making
When the deck is damaged, queues are backing up, and the frontline is collapsing, adapt or lose control.
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