

A roguelite tower defense deckbuilder spanning 15 imaginative eras. Build your deck, place towers, deploy units, and survive battles with thousands of 3D units and chaotic ragdoll physics. New era, new problems. Adapt your strategy and discover what comes next.
Overview
A roguelite tower defense deckbuilder spanning 15 imaginative eras. Build your deck, place towers, deploy units, and survive battles with thousands of 3D units and chaotic ragdoll physics. New era, new problems. Adapt your strategy and discover what comes next.
Description
Last Ages is a roguelite tower defense deckbuilder where you defend civilization against a cosmic evil, one age at a time.
Draft your cards. Build your defenses. Command your armies. Then unleash the wave and watch your strategy collide with hundreds, even thousands, of 3D units, complete with chaotic ragdoll physics.
Every turn, choose from a hand of cards and decide what your civilization needs next.
Build towers. Raise armies. Set traps. Load weapons. Strengthen your defenses. Every card changes the battlefield, and every choice shapes the run.
The board is your puzzle. Your deck is the solution.
Take as long as you want to prepare. See the next wave before it arrives, place every defense exactly where you want it, then hit play and watch everything come together.
When things go wrong, pause the battle, play a card, and change the plan.
Will your defenses hold?
Progress through 15 imaginative eras, and watch the battlefield transform as civilization advances.
One moment you're sending dinosaur cavalry into battle against caveman fortresses. The next, you're unleashing steampunk war machines against an entirely new threat.
Every era brings new cards, buildings, units, enemies, and discoveries that reshape what you can build.
And the battles get bigger.
Hundreds become thousands of units, turning every successful defense into a spectacle of armies, explosions, and glorious ragdoll chaos.
Just when you've mastered one age, civilization moves forward and everything changes.
New enemies. New technology. New possibilities. New bosses.
Keep pushing forward to discover what comes next.
When your HQ finally falls, your journey isn't over.
Bring cards back through your Vault, unlock new possibilities, and meet Mentors who appear during future runs with offers that could change everything.
Build. Defend. Advance.
How far can you take civilization?
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