

HoMM-like Rogue-Lite for those who don't have the energy for classic turn-based strategies, but crave deep tactics after work. Raise an army of units with unique abilities. Empower them with hero artifacts. Turn the tide of battle with spells. Defeat the armies of other players.
Overview
HoMM-like Rogue-Lite for those who don't have the energy for classic turn-based strategies, but crave deep tactics after work. Raise an army of units with unique abilities. Empower them with hero artifacts. Turn the tide of battle with spells. Defeat the armies of other players.
Description
Knight's Errand is a tactical rogue-lite that combines squad battles, rule-breaking item synergies, and a modern progression system. Every hex counts. Positioning, foresight, and squad management skills are valued in combat. Each single unit has its own role, defining its fighting style. Mages blind opponent archers, bishops resurrect and bless, and angels share their grace.

Between battles, you choose new single units, each with their own active and passive abilities. Over time, new ranks become available to you, gradually turning a peasant rabble into an army worthy of the crown.

Equip your hero. Items here don't just change stats – they rewrite the rules of the game. Bet on single units with the same initiative, save lower ranks for the late game, or completely flip the turn order. Build an army around a single artifact or collect crazy combinations throughout the run.
Your opponents are real armies assembled by other players. Your own unit, in turn, will also become a ghost and go to challenge knights who are at the same stage of the tournament as you.
Fifteen victories separate you from eternal glory. Five defeats, and you're out of the tournament. Each new run is a fresh chance to find that very synergy that will blow this tournament to smithereens.
Will you become the champion?
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