

Buy the broken. Arm the damned. Send them to die.A dark roguelike where mercenaries fight, bleed, and fall for your gain.
Overview
Buy the broken. Arm the damned. Send them to die.A dark roguelike where mercenaries fight, bleed, and fall for your gain.
Description

Recruited from the shadowed halls of the Gladiator Den, mercenaries are born of chance.
Each one is unique, randomly rolled base stats, forged by fate, and marked by a single trait.
Your soldiers gain strength through combat, levelling up as you march them into the abyss. Equip them with weapons and armour scavenged from the dead... or crafted from the remnants of things better left unnamed.
The world is broken into tile-based battles across a 6x13 grid. Most tiles will pit you against monsters. Others offer strange events that may yield rare items.
Hidden deep within each biome lies a secret dungeon, sealed behind a key. Conquer it, and you’ll push into the next realm.
Survive the journey through eight distinct biomes, each more twisted than the last.
Descend into the rotting underworld.
Face enemies armed with randomized gear, and push ever deeper, every 10th level summons a boss fight that tests your builds and your resolve.
Gold has power, but risk rules this world.
Bet on AI-driven gladiator fights at the Bookies, or risk it all in the Casino, where rare treasures might await.
Enter your own mercenaries into the blood-soaked Colosseum.
Victory brings glory. Defeat brings only the grave.
Every weapon, every gem, every drop is a roll of the dice.
Primary Modifiers appear in light blue.
Secondary Modifiers appear in blue.

Salvage the unnatural to forge the exceptional.
Upgrade equipment through found materials.
Socket gear with Pearls, mutated relics containing three potential stats.
Only one stat will transfer. Success chances are shown beneath each stat.
Choose wisely. You only get one shot.
Each mercenary can be armed with their own arsenal of armour, jewellery, and weapons.
Every item features a unique sprite, rendered in grim, hand-drawn style.
Strategy. Greed. Violence.
Your mercenaries will fall. But someone must push forward.
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