

Kill Through is a 2D isometric pixel zombie shooter. The city is lost. Hold the last base, send a squad to scavenge, and extract before the horde closes. Ammo is scarce; movement is life. Swap to revive the downed; true death takes the gun too. Fast pixel gore. One goal: kill through them.
Overview
Kill Through is a 2D isometric pixel zombie shooter. The city is lost. Hold the last base, send a squad to scavenge, and extract before the horde closes. Ammo is scarce; movement is life. Swap to revive the downed; true death takes the gun too. Fast pixel gore. One goal: kill through them.
Description
Under a zombie siege, you run a survivor base, send a squad into ruined districts to scavenge, and extract alive. Anyone who does not make it back is gone for good — gear included.
This title is launching in Early Access. The single-player campaign loop is playable now. Map size, systems polish, and extra modes are still expanding. Please try the free Demo before you buy.
Base prep: Build and upgrade the Kitchen, Medical Station, Storage, Workbench, and Radio. Assign survivors to food, water, ammo, and medicine, and keep the roster fed.
Expeditions: Hit locations such as a subway, supermarket, factory, and hospital. Scavenge under time pressure, random hordes, and kill-to-extract gates.
Extraction: Reach the zone and survive to bring loot home. When downed, switch characters to revive teammates. True death is permanent.
Day-30 endgame: The region is condemned. Repair a helicopter and fly out, or accept the military’s terms and clear the town. Miss the window, and a nuclear strike ends the save.
Permadeath squads. Every bullet and every run is a risk.
Multi-floor interiors, close night fog, headshots, and positioning.
Four infected types: standard, armored soldiers, toxic hosts that cloud on death, and high-HP giants.
Weapon durability and crafted affixes. Dozens of recipes at the workbench, clinic, and kitchen.
Create a custom survivor and team up with dozens of companions, each with their own traits.
The current build is single-player first: scavenge, fight, extract, and grow the base. During Early Access we plan to add maps, tighten gunfeel, finish throwables, and stabilize a private co-op horde challenge. Ideas such as Steam Workshop depend on time and feedback, and are not a purchase promise.
Full interface text in many languages. No voice-over.
Play the free Demo to see if the top-down shooting and squad swapping fit you, then pick up the Early Access build.
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