

Match the herd before the sky takes it. Dawdle and a twister picks its lane across the board — matches in its path pay double, and clear every one of them and it dies on the spot for triple. Three timed modes, one 11x11 board, no filler.
Overview
Match the herd before the sky takes it. Dawdle and a twister picks its lane across the board — matches in its path pay double, and clear every one of them and it dies on the spot for triple. Three timed modes, one 11x11 board, no filler.
Description
The sky is the clock
Kansys is a match-3 game where standing still is the mistake. Take too long between
moves and a twister forms over the board, shows you exactly which lanes it is coming
down, and then comes down them. Anything still sitting in that path when it arrives is
gone — and on a timed run it takes five seconds off your clock on the way out.
Every twister telegraphs a 2 to 3 lane path before it moves — occasionally four, when
the sky is feeling generous with itself. From that moment the board splits in two:
the safe part, and the part that is about to be worth a great deal more than usual.
Match in the path and it pays double. Every run you pull out of the lane, while
the funnel is still bearing down on it, is worth twice what it would be anywhere else.
Clear every match in the path and the storm is SUPPRESSED. The funnel gives up
and fades out, and the entire path pays triple instead. This is the play the game
is named after and it is not a gimme — you are racing a funnel moving at a speed you
do not get to know in advance.
Let it through and you watch the bill. Swept tiles spiral up into the funnel
and the run tallies exactly what those matches would have been worth. Lost points, shown
as lost points.
Let three twisters through and the weather turns. Storm Season runs 42 seconds, doubles
every point on the board, and shortens the fuse — twisters now form after six seconds of
hesitation instead of ten. It is the punishment and the payday at the same time.
Chain matches quickly and the STAMPEDE meter fills. When it is full your next match sends
the herd charging down an entire row or column, flattening everything in the line.
Four in a row doesn't just clear four. The corral swings out and drags a neighbour in
with it. Five takes two or three. Six takes everything of that animal touching the run.
An 11x11 board with eight animals leaves enough on the table that a six is something you
spot and set up, not something you wait to be handed.
Go! 100 — most points in 100 seconds. Twisters cost you five of them.
Go! 150 — the long sprint, and where Storm Season really bites.
Endless — no clock. Just you and the sky.
Every mode has its own global and friends board. Your best run posts automatically when
it beats your previous best.
No energy meters, no lives to wait out, no in-app purchases, no ads, and no separate
account to make. It is one executable, and it plays offline — only the leaderboards
need Steam.
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