

Overview
Strategic roguelike with party-combat.
Description
Classic and open rules-system
Units can progress via dozens of kits or over 100 individual upgrades
Tons of procedural generation
Squads with multiple or solo heroes
Urban simulation that players can control strategically or let evolve autonomously
Enemies and automated allies that think fully-dynamically and plan multiple turns in advance
183 monsters
290 items; 575 pieces of gear and 7 relics (including potions; flasks; scrolls; wands; staves; rods; runes; eidolons; art; gems; bombs and vaporizers)
23 kits (with 86 upgrades; 58 spells and 14 skills)
41 battle maps (including water, desert, forest, hill, marsh, mountains, plains and underground)
The world has 24 types of locations; 3 unique locations and 15 haunts
39 urban projects and 7 urban traits (criminal, expansive,; magical,; mercantile,; military; natural and religious)
5 quest types (religious; natural; mercantile; military and expansive)
22 wild events
9 diplomatic actions
Dungeons and branches have 9 affixes; 8 types of chests; 7 types of decoration and 381 images
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