

Humanity clocked out early 300 years ago, and every machine on the planet is still on shift. You're the only robot without a job. Bolt broken fridges, toilet guns and barcode scanners onto your chassis and fight back. A cartoon roguelite where every build is janky, but it works.
Overview
Humanity clocked out early 300 years ago, and every machine on the planet is still on shift. You're the only robot without a job. Bolt broken fridges, toilet guns and barcode scanners onto your chassis and fight back. A cartoon roguelite where every build is janky, but it works.
Description
Three hundred years ago, humanity left that notice and walked out. Tomorrow never came, and every machine on the planet is still dutifully at work.
You are the only robot with no job assignment. To the system, you're an anomaly ticket: the first new ticket in three centuries. Every machine on the planet wants to close it. The road rollers want to flatten you, the tow trucks want to haul you away, and the trash compactor wants you as a neat little cube.
So grab that broken fridge, that toilet and that barcode scanner, weld them on, and fight back.

Defeated machines drop parcels full of parts and bizarre junk. You won't know what's inside until you open them at refit.
Parts snap onto grid-based mount areas. Big items like fridges and washing machines grow mount surfaces of their own, so you can keep building outward.
Power, grid space, weight and balance all matter. The barcode scanner hits hard, but it drains power, weighs a ton, kicks like a mule and hogs the grid.
Anything you don't mount or stash gets scrapped when refit ends. Every choice counts.

The fridge's door pops open when it takes a big hit, flooding light everywhere. The pot lid goes CLANG like a gong when it blocks damage. The barcode scanner never reads on the first beep. Everything does its job with a perfectly straight face, just not quite the way anyone intended.

Everything's welded on in a hurry. Load one side too heavily and your robot leans, sways, drifts through turns and lurches when it speeds up. Balance it carefully, or build it crooked on purpose. Your call.
Every weapon fires on its own; you focus on movement. Recoil pushes you back, heavy builds stay steady, lopsided ones skid. The deeper you go, the more urgent your ticket gets, and the machines sent to process you grow bigger and more numerous, packing the screen with enemies and bullets.


Throw two parts together at the shop and craft something new: a toilet machine gun, a firework popcorn launcher, or a lump of scrap metal. Hey, it still works. Discover recipes by experimenting; once found, they're recorded forever.

Branching region maps with battles, elites, bosses, events and shops. Pick your own route.
Distinct regions, from a recycling yard buried in scrap to a neon city still open for business with no customers. Each has its own machines, still following their last instruction word for word after 300 years.
Fell apart? No problem. Maintenance will repair you by the book and file you as a brand-new anomaly ticket.
Unlock new starting robots and tech between runs. Each robot has its own chassis, weapons and growth path.

Nobody rang the closing bell, so today never ends. Old Magnet, the yard foreman, has stamped you as junk item No. 4097, the last train is still waiting for its only passenger, and someone in the control tower is still guarding "open as usual tomorrow." Go deep enough and you'll learn why this ticket can never be closed.
Community
... no lists at all!
So what you may do right now is:
Ratings
Technical
Steam
Store
Community
No reviews yet.
Screenshots
Official
Official
Official
Official
Official
OfficialGallery
Video
游戏介绍_EN
商店
Community
... no lists at all!
So what you may do right now is:
Community
... no lists at all!
So what you may do right now is:
Gallery
... no screenshots at all!
So what you may do right now is: