

Swear an oath and walk into the Isenmarch — a cold Norse frontier that does not explain itself. A Machine Game Master narrates your saga, answers the choices you make, the engine rolls, and the model can't fudge a result. No two sagas are alike. What breaks first — your isen, or your troth?
Overview
Swear an oath and walk into the Isenmarch — a cold Norse frontier that does not explain itself. A Machine Game Master narrates your saga, answers the choices you make, the engine rolls, and the model can't fudge a result. No two sagas are alike. What breaks first — your isen, or your troth?
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