

Escape prison in co-op with 1–4 players – or survive LAST COUNT with up to 10: no teams, deadly games, only one walks out. Work the inmates, trade, gamble, and pick your moment.
Overview
Escape prison in co-op with 1–4 players – or survive LAST COUNT with up to 10: no teams, deadly games, only one walks out. Work the inmates, trade, gamble, and pick your moment.
Description
NOBODY TELLS YOU HOW TO GET OUT OF HERE. THAT'S THE WHOLE PROBLEM.
You're an inmate. So are your friends. There is no briefing, no marker on
a map, no voice in your ear. There is a prison that runs like clockwork -
and somewhere in that clockwork, a mistake nobody has made yet.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Cell, yard, chow hall, headcount. This place moves on a schedule and it
does not care about yours. Learn where you're supposed to be, and you'll
start noticing all the places you're not.
Everything you need is already inside these walls, disguised as something
harmless. Finding it is the easy part. Keeping it - through every cell
search, with nowhere to put it - is not.
The other inmates live their own day: they eat, gamble, talk and sleep on
the same schedule you do. Talk to them and most will tell you why they're
in. A few know more - and they'll tell you, if you've got something they
want.
In here, cigarettes are money - and money buys what you won't find lying
around. Pull up a stool, match the stake and play the other inmates for
their last pack. Over 21, you're out. Ace and ten on the deal, and the
pot is yours.
Past a certain point, the prison stops asking what you're doing and starts
asking who you are. Being somewhere you don't belong is a problem. Looking
like you don't belong is a much bigger one.
The prison is never empty, only quieter. Flashlight beams sweep the yard,
doors you used an hour ago don't open anymore, and the moment a siren goes
up, every guard in the building knows exactly what it means.
Do it alone and take all the time you need - or bring up to three friends
and find out how fast a plan comes apart when four people improvise at
once. You get out together, or you don't get out.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
NEW MODE: LAST COUNT
Two to ten inmates. No teams. Only one walks out.
The Director runs the evening, and tonight you are the entertainment. Every room is a new game. Every game ends the same way: somebody does not make it.
The tower lights turn red. Whoever still moves is out.
The alarm stops and a few cells open. There are not enough of them.
The shower floor is wet, and some of the tiles are live.
Punch the clock at exactly ten seconds. The furthest off is out.
Between the games the corridor goes dark, and somebody who is already out gets a second chance. Hide. Run for the buzzer. Get caught, and you trade places.
Nobody out there will miss you. In here, you fight for your freedom.
Online via Steam - host a round for your friends or join a public lobby.
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Inside Job: Gameplay Trailer_V2
LAST COUNT Trailer
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