

Explore the beautiful archipelago of Skiir; Sail its open seas, roam its deep woods, and sexplore its exotic species. Hunt and Snare to your heart's content.
Overview
Explore the beautiful archipelago of Skiir; Sail its open seas, roam its deep woods, and sexplore its exotic species. Hunt and Snare to your heart's content.
Description
We have a good base funding that will allow us to work on the game from this point on, to finishing it, with the four person team we have now. We are hoping to offer extra options for players and expanding the reach of the game by launching on Steam Early Access. All funding from Early Access will be used to development of Hunt and Snare.
Based on sales on Steam, we're planning on expanding our team with additional full-time content creators like artists and writers, dedicated testers and a community manager. Some of the funding will be used for contracting additional assets for Hunt and Snare, such as unique, game specific, music.

Rough bar showing our development plan a few full releases ahead.
Our team consists of three core members; Ruffleneck (designer), Hareress (animator), and Drathek (programmer). There is also four other people working on the project as part time contractors with varying about of work.
Prototyping (initial tests) of Hunt and Snare was started late 2016 by Ruffleneck, and full development began early 2017 with Hareress joining the team. Later that same year, Drathek joined and took over the programming of the game.
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Early Access trailer
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