
Overview
Assemble a heavy Mech from scrap. Rain fire on cyber-zombies. Destroy the AI that betrayed humanity. Pixel-art roguelike shooter with deep Mech customization.
Description
In a world where AI has betrayed humanity, survival is not just a struggle — it’s an endless cycle of rebirth.
You are given the chance to dive into a brutal post-apocalyptic world where every new day is an opportunity to rise from the ruins and continue the fight. You’ll find yourself among the wreckage of a fallen civilization, surrounded by hordes of cyber-zombies and ruthless machines. Yet humanity still has hope — the remnants of ancient technologies and your loyal Mech, crudely assembled from scrap, but equipped with solid armor and immense potential.
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Still feeling a lack of strength (and armor)?
Try some shawarma!

P.S. – Don't overeat! Excessive consumption is harmful to your health!

A vast arsenal of handheld weapons:

A partial list of the mech's arsenal (over 100 weapon variations):


Key Features:
Pixel-art 2D side-scroller with dynamic combat, exploration of destructible environments, and a deeply atmospheric world.
Heavy Mech as the core combat unit around which all survival revolves.
Deep Mech customization system: install, upgrade, and swap modules, weapons, and armor. Carry multiple guns at once, unlock unique upgrades, and manage progression dependencies — turn your iron shield into a true machine of destruction.
Grim post-apocalyptic lore: from fortified cities behind massive walls to abandoned factories producing cyber-zombies and epic confrontations with AI Centers.
Cyclical gameplay with roguelike elements: defeat bosses, destroy enemy production facilities, face off against a new AI Center… and experience a quantum shift, returning to the beginning with fresh memories and insights. NPCs gradually begin to recognize you, and the story unfolds through atmospheric short dialogues.
Constant progression: character leveling, trading, quests, loot generation, and countless ways to strengthen both yourself and your Mech.


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