

First-person survival horror in an underground research complex. No weapons. Exploration, puzzle-solving, and choices that matter.
Overview
First-person survival horror in an underground research complex. No weapons. Exploration, puzzle-solving, and choices that matter.
Description
HORTON GENETICS: BREACH
First-Person Survival horror set in an underground research facility. No weapons. No help. No way back.
Garrett Fischer is a technician at Facility 79, a massive underground complex operated by HortonGenetics in Miles Valley, Montana. On a routine shift, a colleague asks him to check on an unreachable co-worker in a remote sector. A security officer hands him an encrypted drive on his way out. "Drop this off at the Datacenter while you're at it."
He boards the facility's internal train. Something feels off. By the time he arrives at the sector, it already is.
Feel. Every sound in Facility 79 belongs there. The hum of server racks, the interference on the PA, the radio in the break room nobody turned off. The horror is in what you hear before you see it.
Move. Every interaction, every stumble, every desperate sprint is captured through motion capture. You are not watching Garrett. You are Garrett.
Think. Facility 79 was built by engineers, maintained by technicians. The only way through it is to understand it. Power systems, terminals, sealed doors. Your skill is your only tool.
Run. Because that's all you can do.
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