

Build your own guild in a fantasy RPG inspired by classic MMOs. Choose from 40 classes. Grow through tab-target combat, loot, exploration, crafting, and auction house trading. Bind your heroes as soul companions to fight beside your other characters—and train XP while AFK. Play solo or with friends.
Overview
Build your own guild in a fantasy RPG inspired by classic MMOs. Choose from 40 classes. Grow through tab-target combat, loot, exploration, crafting, and auction house trading. Bind your heroes as soul companions to fight beside your other characters—and train XP while AFK. Play solo or with friends.
Description
Your next party member could be a hero you created.
Guild of Souls is a fantasy RPG for 1-5 players, inspired by classic MMOs. Build a guild of playable heroes, bring your own characters into battle as soul companions, and turn a growing roster into a party that works together. Adventure solo or invite up to four friends.
Start building your own party early in the adventure. Bind a hero at the Soul Shrine, create another, and call your previous character to fight beside you. Your companions keep their equipment, talents and personal progression, and remain playable whenever you want to take control.
Earn more follower places as your guild grows. Mix tanks, healers and damage dealers, prepare class boons and supplies, and use optional level sync to bring veterans along with a newer hero.
Choose from 40 playable classes, each with its own abilities, resources and talent paths. Line up a Hunter shot while a Warrior charges in. Counter spells as a Spellbreaker, shape the battlefield as a Geomancer, or exchange places with your Puppeteer's creation.
Learn new ability ranks, build around your favourite talents, command pets, and combine interrupts, crowd control and cooldowns. Classic tab-target combat gives every member of your party a job to do.
Once unlocked, camp training lets one resting guild member earn XP automatically while you adventure in solo play or step away. Return to a stronger hero and decide what they should learn next.
Build a network of specialists across 24 professions. Each hero can choose two primary professions, with secondary pursuits including Cooking, Fishing, Farming, Archaeology and Cartography. Gather ore, herbs, timber and other materials; make equipment, bags, tools, food, potions and enchantments.
Share reagents through your Guild Bank, queue crafts, pursue mastery recipes and masterwork gear, and prepare supplies for your next expedition. Gardens, apiaries and animal pens give your guild more ways to produce what it needs.
Put spare gear, crafted items and materials up for sale in the auction house. Set your prices, sell to NPC buyers while you adventure, and collect proceeds from your mailbox in gold, silver and copper. Browse rotating stock as you progress, fulfil guild orders, and put your earnings back into the next adventure.
Explore five-hero dungeons and build towards raids for 10 or 20 heroes and soul companions. Break into the Blackglass Menagerie, answer the bells of the Drowned Cathedral, and coordinate forge teams in Skyforge Citadel.
Play solo or with up to four friends, filling available party places with your own companions. Read enemy attacks, assign control, protect your healers and claim personal boss rewards. Consult the encounter journal, track expedition records, and bring rare crafting materials back to your workshop.
Ride out with your guild on wolves and discover Sunwake's shores, wilds and uplands. Follow quest chains, hunt rare enemies, uncover hidden stories and build a collection of heroes with reasons to return.
One hero begins the journey. Your whole guild carries it forward.
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