

A free idle MMORPG that keeps playing while you do not. Pick a class, send your hero into the Rifts, and come back to full pockets. Then spend it on arena duels, guild wars, and a server wide faction war that shifts the world every week.
Overview
A free idle MMORPG that keeps playing while you do not. Pick a class, send your hero into the Rifts, and come back to full pockets. Then spend it on arena duels, guild wars, and a server wide faction war that shifts the world every week.
Description
Grindveil is an idle RPG with a whole MMO bolted on. Your hero keeps working while the game is closed. You come back to decide what to do with what he earned, and to fight the people who did the same thing.
Every branch of the skill tree ends in a specialisation. Gear rolls stats that actually do something, gems socket into it, and item level decides how far you can push. No dead stats, no filler.
Rift missions and work shifts finish while you are away. Log in, collect, spend, log out. The game respects that you have a job.
Daily contracts, the same three for every guild on the server, so results can actually be compared. Merit feeds a weekly league split into divisions by size, so a guild of six is never thrown at a guild of forty. On top of that: guild wars with seasonal rankings, a fifty floor descent into the Depths, a treasury, buildings and a guild skill tree.
Every player belongs to one of two sides. Warden seals the Veil, Seeker breaks it open. Every fight, every catch, every hour of work feeds your side, and the winning side changes the world for everyone next week.
Ranked arena duels with replays and seasons. Matchmaking that stopped handing you people forty levels above you.
Fishing tournaments, pets, achievements, forty eight titles, and a Codex that explains where all of this came from.
The whole interface, not a machine translated menu and English everywhere else.
The same character in your browser and on your desktop. Close one, open the other, nothing is lost.
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Grindveil | Gameplay Trailer
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