

A pixel-art incremental clicker-idler where 96 monsters and 32 idle blocks each level up independently. Hover your mouse — damage fires on its own. Prestige, evolutions, perks, tiers, and hundreds of upgrades. How far can you push the numbers?
Overview
A pixel-art incremental clicker-idler where 96 monsters and 32 idle blocks each level up independently. Hover your mouse — damage fires on its own. Prestige, evolutions, perks, tiers, and hundreds of upgrades. How far can you push the numbers?
Description
Before you lies a grid of 96 cells. Behind each one — a monster with its own health, stats and rewards. Hover your cursor, and damage is dealt automatically. No clicking required. Kill it — earn money and XP. Unlock the next cell. Repeat until the numbers become obscene.
Hover-based damage. No button mashing. Keep your cursor on a monster and the system strikes at fixed intervals on its own.
Money and XP. Every kill drops currency for upgrades and experience for your global level.
Base upgrades. Money and XP gain, monster spawn speed, and the chance to turn a monster into a Super Monster with boosted rewards.
Prestige. As your global level rises, you earn prestige points. Reset your base upgrades and gain far more powerful bonuses in return.
Evolutions. A tier above prestige. They reset both base upgrades and prestige — but deliver a completely different scale of power.
Perks. A permanent income bonus per monster, leveled up by kill count. Slow to grow, but forever.
Idle blocks. 32 idle blocks deal damage and generate money and XP on their own. Each has its own upgrades: income/damage, crit chance, crit multiplier, and speed.
Boss blocks. Monsters with a massive health pool and a fight that takes real time — but they drop far bigger rewards than anything else. Your milestones on the grid.
Tiers. Finish a tier, reset all progress, and start the next one. Difficulty climbs hard. Rewards climb harder.
Statistics — everything countable is counted.
Steam Achievements — for those who love filling in checkmarks.
Visual customization — swap backgrounds, tweak animations.
Pixel art — because big numbers look better in small pixels.
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Grind Grid - Gameplay Trailer
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